Ricardo Morel

Devi

Project Status: Shipped

Project Type: Duo

Project Duration: 1 month

Engine Used: Unity 5

Language Used: C#

Primary Role: Gameplay programmer

About Devi

Devi is one of the many games from the Attack Wagon Arcade Suite.  I took the role of Game Programmer, implementing all of the game’s functionality, some of which I feature here. Since we had the freedom to create what we wanted,  I worked with an artist to design the player, enemies and enviroment. This project helped me learn a lot about 2D games, Beamable and WebGL.

Gameplay Mechanics

I implemented all gameplay features

Astronaut

The goal of the game is to collect as many astronauts as possible. Every time one is picked up more obstacles spawn.

Invulnerability Pickup

Every 1000 points you collect rewards you with an invulnerability pickup. When consumed you can ram through obstacles in order to free up space

Healh Pickup

Every 2 or 3 rounds a random health pickup spawns. When on full health it rewards points, if not then it gives the player one extra life