Ricardo Morel

Unity Developer with experience in publishing games across multiple platforms (PC, WebGL, Android, iOS). I enjoy collaborating in teams, assisting other developers, and conducting code reviews.

Most Notable Projects

Click on the tiles to learn more about each project.

★C# ★Unity ★Multiplayer ★FMOD ★Solo-Dev

Real-Time Strategy PVP

My contributions:
★Hero and unit abilities
★Melee + ranged combat system
★All enemy AI code
★Unit selection and group formations
★Construction and destruction of buildings
★Cosmetics store system

★C# ★Unity ★WebGL

Tower Defense Survival

My contributions:
★Tower combat system
★Tower placing and selling system
★Enemy AI system
★Destruction and reparation of tiles

★Entire anti-cheat backend system with Beamable
★Economy and point system

★C# ★Unity ★Multiplayer ★FMOD

Scrap-Smuggling Space Shooter

My contributions:
★Added dodging and barrel rolling mechaincs
★Improved boosting and driving mechanics
Object pooling for all projectiles and explosives
★Coded and implemented all sounds using FMOD
★Reworked entire AI system
★Implemented tons of abilities

★C# ★Unity ★Couch Co-Op

Couch Co-Op Survival Horror 

My contributions:
★Team Leader of 4
★ Project Management
Enemy and Boss AI
Weapon upgrades system
★Ship crashing and Enemy Ragdoll systems
★Inventory system

Other Projects

Click on the tiles to learn more about each project.

★C# ★Unity ★WebGL

Obstacle Survival

My contributions:
★Character controller
★Point and health system
★Enemy obstacle system
★Anti-Cheat system

★Entire anti-cheat backend system with Beamable
★Pickups system

★C# ★Unity ★Mobile

Remake of Atari’s “Asteroids” with a twist!

Highlights:
★Unit testing in Unity
★In app purchase with Google Play Services
★Implemented Unity Analytics and data analysis
Google Play Leaderboards
★Skins and ship parts system
★Object Pooling

★C# ★Unity

Reverse-engineered the “For Honor” combat system and added RPG elements

Highlights:
★Finite state machine in C#
★Multidirectional melee combat system
★Weapon drawing and sheathing
★Quest System
★Inventory System
Dialogue System

★C# ★Unity ★SplitScreen

A Split-Screen Third-Person Shooter with a “Destroy the Nexus” game mode

Highlights:
★Ranged weapon combat system
★Split-screen up to 4 players
Finite state machine in C#
★Game-mode selection system
★Map Selection System

Contact

For any inquiries please email